<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Andrew Ritter — Writing</title><description>Essays on building software with AI at the gate, product development, and systems.</description><link>https://andrewritter.me/</link><item><title>Programming, Plainly</title><link>https://andrewritter.me/writing/programming-plainly/</link><guid isPermaLink="true">https://andrewritter.me/writing/programming-plainly/</guid><description>The words you write to direct an AI aren&apos;t notes — they&apos;re source code, in plain language. The instrument in that layer is structure: name the things of your work exactly, and the shape of your information becomes the shape of your control.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Explore the Fold</title><link>https://andrewritter.me/writing/explore-the-fold/</link><guid isPermaLink="true">https://andrewritter.me/writing/explore-the-fold/</guid><description>Everyone building with AI runs a loop. The fold is an answer to what kind — not a loop that resets each morning and climbs toward needing you less, but one that carries, folding each result into the next until the state compounds and the interface built on it keeps getting better, with the person still at the center.</description><pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Enter the Fold</title><link>https://andrewritter.me/writing/enter-the-fold/</link><guid isPermaLink="true">https://andrewritter.me/writing/enter-the-fold/</guid><description>Before AI, the programmer&apos;s craft was a stack of capabilities — knowing what to build, and the iterative loop toward it. AI has been climbing that stack rung by rung, matching each and then outrunning it, until the last rung: the one that was never a capability at all.</description><pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate></item><item><title>A New Path</title><link>https://andrewritter.me/writing/a-new-path/</link><guid isPermaLink="true">https://andrewritter.me/writing/a-new-path/</guid><description>Three trades — story, interface, data — turned out to be one job: deciding what gets built. The machine took the typing; the deciding is what&apos;s left.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The Inverted Interface</title><link>https://andrewritter.me/writing/the-inverted-interface/</link><guid isPermaLink="true">https://andrewritter.me/writing/the-inverted-interface/</guid><description>We bolted a non-deterministic machine into an interface built for a deterministic one, then went looking for the trouble in the model. It isn&apos;t a tuning problem — it&apos;s an interface problem: what do we hand the machine, and what stays ours to decide?</description><pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>